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OW2 - NewJunkCity

New Junk City was the second Flashpoint map we made and I was honored to be the map owner. I was rolled onto the map in advance to handle pre-production which included building out our base kits, texture/material library as well as creating the style-guide building and beautiful corner. Once the rest of the team was rolled onto the map they used these assets and guides to expedite the production. During production I was responsible for building the exterior and interior of the center arena capture point, the upper vista of the "Ducts" capture point, the forward spawn exteriors and the general street buildings. Additionally, I gave feedback and direction paintovers to the other artists in the map to assist them and to maintain the overall quality/cohesion. Lastly, I was also responsible for the memory budgets and runtime performance of the map by setting up map regions, occluders and managing drawcalls. This map was an incredible undertaking and it couldn't have happened without all the talented developers on the team! The majority of the concepts/designs were done by the incredibly talented Ava Crutchley and lighting was done by Peter Tran. I always say that creating the OW maps is a huge team effort, but on this one, it is particularly true!!
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